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lamp.pov
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Text File
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1995-11-25
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2KB
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111 lines
// Persistence Of Vision raytracer version 2.0 sample file.
// By Jorge Arreguin
/* This would have won the Intl. Obfuscated Raytrace Code Contest, So I */
/* reformatted it while converting it :-) All kidding */
/* aside, nice job, Jorge! - Aaron A. Collins */
// Note: This file is designed in "right-handed" coordinates: z=height y=depth
// Anybody up to adding bounding shapes??
// NOTE: This file has "Disk" primitives that may be different than those
// in shapes.inc!
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <0.0, -80.0, 0.0>
direction <0.0, 1.0, 0.0>
up <0.0, 0.0, 1.0>
right <4/3, 0.0, 0.0>
translate < 25.0, 0.0, 5.0 >
rotate < -30.0, 0.0, 30.0 >
}
light_source { <44.514, 0.0, 13.5> color White }
light_source { <-60.514, 0.0, 160.5> color red 0.7 green 0.7 blue 0.7 }
sphere {
<0.0, 0.0, 0.0>, 5.0
texture { Brass_Texture }
}
sphere {
<9.307, 0.0, 30.288>, 1.0
texture { Brass_Texture }
}
sphere {
<38.161, 0.0, 17.197>, 1.0
texture { Brass_Texture }
}
cylinder {
<0, 0, 0>, <9.307, 0.0, 30.288>, 1.0
texture { Brass_Texture }
}
cylinder {
<9.307, 0.0, 30.288>, <38.161, 0.0, 17.197>, 1.0
texture { Brass_Texture }
}
cylinder {
<38.161, 0.0, 17.197>, <38.161+3.2, 0.0, 17.197>, 0.5
texture { Brass_Texture }
}
intersection {
object {
QCone_Z
scale <1.0, 1.0, 1.0>
translate <44.514, 0.0, 17.685>
}
object {
QCone_Z
scale <1.0, 1.0, 1.0>
translate <44.514, 0.0, 16.685>
inverse
}
plane { z, 7.685 inverse }
plane { z, 13.695 }
texture { Brass_Texture }
}
intersection {
object {
QCone_Z
scale <0.2, 0.2, 1.0>
translate <44.514, 0.0, 33.496>
}
object {
QCone_Z
scale <0.2, 0.2, 1.0>
translate <44.514, 0.0, 32.496>
inverse
}
plane { z, 13.695 inverse }
plane { z, 23.496 }
texture { Brass_Texture }
}
plane {
z, -4.0
texture {
pigment { Red }
finish {
ambient 0.4
diffuse 0.6
brilliance 8.0
reflection 0.8
phong 1.0
phong_size 30.0
}
}
}